Experience Costs

Characters may spend experience to improve their characteristics, gain or improve skills, or learn new talents.

The cost of these are dictated by the level to which they are being trained, and the number of relevant aptitudes a character has.

The experience costs for talents are listed on the Talents page.


Aptitudes Known (+0) +10 +20 +30
Two 100 200 300 400
One 200 400 600 800
Zero 300 600 900 1200


Aptitudes +5 +10 +15 +20 +25
Two 100 250 500 750 1250
One 250 500 750 1000 1500
Zero 500 750 1000 1500 2500

Skill Aptitude 1 Aptitude 2
Acrobatics Agility General
Athletics Strength General
Awareness Perception Fieldcraft
Charm Fellowship Social
Command Fellowship Leadership
Commerce Intelligence Knowledge
Common Lore Intelligence General
Deceive Fellowship Social
Dodge Agility Defense
Forbidden Lore Intelligence Knowledge
Inquiry Fellowship Social
Interrogation Willpower Social
Intimidate Strength Social
Linguistics Intelligence General
Logic Intelligence Knowledge
Medicae Intelligence Fieldcraft
Navigate Intelligence Fieldcraft
Operate Agility Fieldcraft
Parry Weapon Skill Defense
Psyniscience Perception Psyker
Scholastic Lore Intelligence Knowledge
Scrutiny Perception General
Security Intelligence Tech
Sleight of Hand Agility Knowledge
Stealth Agility Fieldcraft
Survival Perception Fieldcraft
Tech-Use Intelligence Tech
Trade Intelligence General

Characteristic Aptitude 1 Aptitude 2
Weapon Skill Weapon Skill Offence
Ballistic Skill Ballistic Skill Finesse
Strength Strength Offence
Toughness Toughness Defense
Agility Agility Finesse
Intelligence Intelligence Knowledge
Perception Perception Fieldcraft
Willpower Willpower Psyker
Fellowship Fellowship Social