Reference Tables

Difficulties

Description Rating Minimum Rank for Success
Automatic 0 1
Easy 3 1
Routine 6 1
Challenging 9 2
Formidible 12 2
Hard 15 3
Very Hard 18 3
Heroic 21+ 4
Result exeeds difficulty by... Degrees of Success (DoS)
0-4 One (Marginal Success)
5-9 Two (Great Success)
10-14 Three (Incredible Success)
15+ Four (Astonishing Success)

Routine Successes

Rank -No Pressure- -Pressure-
Automatic Success Automatic Success
1 Automatic (0) -
2 Easy (3) Automatic (0)
3 Routine (6) Easy (3)
4 Routine (6) Easy (3)
5 Challenging (9) Easy (3)
6 Formidible (12) Routine (6)
7 Formidible (12) Routine (6)
8 Hard (15) Routine (6)
9 Very Hard (18) Challenging (9)
10 Very Hard (18) Challenging (9)

Chance of Success

Rank -Difficulty-
Easy (3) Routine (6) Challenging (9) Formidible (12) Hard (15) Very Hard (18) Heroic (21+)
1 66% 16% 0% 0% 0% 0% 0%
2 97% 72% 27% 2% 0% 0% 0%
3 100% 95% 74% 37% 9% 0.5% 0%
4 100% 99% 94% 76% 44% 15% 2%
5 100% 99% 99% 94% 77% 50% 22%
6 100% 100% 99% 99% 93% 79% 54%
7 100% 100% 99% 99% 98% 93% 80%
8 100% 100% 99% 99% 99% 99% 93%
9 100% 100% 100% 99% 99% 99% 98%
10 100% 100% 100% 99% 99% 99% 99%


Travel

Rates of Travel

Mode Distance per Hour
Walking 1 League
Hustling 1.5 Leagues
Running 2 Leagues*
Horseback, Trot 3 Leagues
Horseback, Canter 6 Leagues
Horseback, Gallop 10 Leagues*
Boat (River, Lake) 1.5 Leagues
Ship (Ocean) 4 Leagues**
Burden, Moderate ×3/4
Burden, Heavy ×1/2
* Requires a Challenging (9) Endurance test after each hour. Failure inflicts Injuries/Wounds.
** Dependant upon wind speeds. 4 Leagues (10.5 knots) is typical.

Travel Terrain Modifiers

Terrain Trackless Trail Road
Desert ×1/2 ×3/4 ×1
Hills ×1/2 ×3/4 ×1
Mountains ×1/4 ×1/2 ×3/4
Wetlands ×1/4 ×1/2 ×3/4
Woods, Light ×1/2 ×3/4 ×1
Woods, Dense ×1/4 ×1/2 ×3/4

Hazards of Travel

Sunburn

Sunburn Effects
One Level -1D on all Awareness tests
Two Levels As above, and -1D on Fighting and Marksmanship tests and any test involving concentration for 1d6 days. Permanent -1D on Persuasion tests.
Three Levels As above, and permanent -1D on Endurance tests

Frostbite

Frostbite Effects
One Level -1D on all Awareness tests
Two Levels As above, and -1D on Fighting and Marksmanship tests and any test involving manual dexterity
Three Levels As above, and -1D on Deception and Persuasion tests

Falling Damage

Distance Fallen Effect
2-10 yards 1 damage/yard
11-20 yards 1 Injury/2 yards
21-30 yards 1 Wound/2 yards
31+ yards 10+3d6 Wounds