Experience Costs
Characters may spend experience to improve their characteristics, gain or improve skills, or
learn new
talents.
The cost of these are dictated by the level to which they are being trained, and the number of
relevant
aptitudes a character has.
The experience costs for talents are listed on the
Talents page.
Skills
Aptitudes |
Known (+0) |
+10 |
+20 |
+30 |
Two |
100 |
200 |
300 |
400 |
One |
200 |
400 |
600 |
800 |
Zero |
300 |
600 |
900 |
1200 |
Characteristics
Aptitudes |
+5 |
+10 |
+15 |
+20 |
+25 |
Two |
100 |
250 |
500 |
750 |
1250 |
One |
250 |
500 |
750 |
1000 |
1500 |
Zero |
500 |
750 |
1000 |
1500 |
2500 |
Skill |
Aptitude 1 |
Aptitude 2 |
Acrobatics |
Agility |
General |
Athletics |
Strength |
General |
Awareness |
Perception |
Fieldcraft |
Charm |
Fellowship |
Social |
Command |
Fellowship |
Leadership |
Commerce |
Intelligence |
Knowledge |
Common Lore |
Intelligence |
General |
Deceive |
Fellowship |
Social |
Dodge |
Agility |
Defense |
Forbidden Lore |
Intelligence |
Knowledge |
Inquiry |
Fellowship |
Social |
Interrogation |
Willpower |
Social |
Intimidate |
Strength |
Social |
Linguistics |
Intelligence |
General |
Logic |
Intelligence |
Knowledge |
Medicae |
Intelligence |
Fieldcraft |
Navigate |
Intelligence |
Fieldcraft |
Operate |
Agility |
Fieldcraft |
Parry |
Weapon Skill |
Defense |
Psyniscience |
Perception |
Psyker |
Scholastic Lore |
Intelligence |
Knowledge |
Scrutiny |
Perception |
General |
Security |
Intelligence |
Tech |
Sleight of Hand |
Agility |
Knowledge |
Stealth |
Agility |
Fieldcraft |
Survival |
Perception |
Fieldcraft |
Tech-Use |
Intelligence |
Tech |
Trade |
Intelligence |
General |
Characteristic |
Aptitude 1 |
Aptitude 2 |
Weapon Skill |
Weapon Skill |
Offence |
Ballistic Skill |
Ballistic Skill |
Finesse |
Strength |
Strength |
Offence |
Toughness |
Toughness |
Defense |
Agility |
Agility |
Finesse |
Intelligence |
Intelligence |
Knowledge |
Perception |
Perception |
Fieldcraft |
Willpower |
Willpower |
Psyker |
Fellowship |
Fellowship |
Social |