Experience | Level | Proficiency Bonus |
---|---|---|
0 | 1st | +2 |
300 | 2nd | +2 |
900 | 3rd | +2 |
2,700 | 4th | +2 |
6,500 | 5th | +3 |
14,000 | 6th | +3 |
23,000 | 7th | +3 |
34,000 | 8th | +3 |
48,000 | 9th | +4 |
64,000 | 10th | +4 |
85,000 | 11th | +4 |
100,000 | 12th | +4 |
120,000 | 13th | +5 |
140,000 | 14th | +5 |
165,000 | 15th | +5 |
195,000 | 16th | +5 |
225,000 | 17th | +6 |
265,000 | 18th | +6 |
305,000 | 19th | +6 |
355,000 | 20th | +6 |
Ability Score | Modifier |
---|---|
1 | -5 |
2-3 | -4 |
4-5 | -3 |
6-7 | -2 |
8-9 | -1 |
10-11 | +0 |
12-13 | +1 |
14-15 | +2 |
16-17 | +3 |
18-19 | +4 |
20 | +5 |
It's okay, take a second to breathe. Follow the general steps and guidelines below if you're advancing your main class. Multiclassing has its own quirks, and is addressed in more detail below.
Class | Hit Die | Static Option |
---|---|---|
Barbarian | d12 | 7 |
Bard | d8 | 5 |
Cleric | d8 | 5 |
Druid | d8 | 5 |
Figther | d10 | 6 |
Monk | d8 | 5 |
Paladin | d10 | 6 |
Ranger | d10 | 6 |
Rogue | d8 | 5 |
Sorcerer | d6 | 4 |
Warlock | d8 | 5 |
Wizard | d6 | 4 |
Artificer | d8 | 5 |
Rather than advance further into your character's main class, you may choose to instead sacrifice
focus for versatility. This is done via multiclassing, in which you gain a level in a
different class. While your class levels are now different, your character's level (which
determines things such as Proficiency Bonus) increases normally; that is to say, your Character
Level is equal to
Despite having
effectively three different types of level (Character Level, Class Level, and Spell Level), it's
meant to be "clear from context" which type of level is referenced. Because there's nothing
potentially confusing about having a 8th-level character, who is a 6th-level Wizard and a
2nd-level Rogue, cast a 3rd-level spell.
In order to multiclass into a given class, you must meet the prerequisites, as detailed below.
Class | Ability Score Minimum |
---|---|
Barbarian | Strength 13 |
Bard | Charisma 13 |
Cleric | Wisdom 13 |
Druid | Wisdom 13 |
Fighter | Strength 13 |
Monk | Dexterity 13 |
Paladin | Strength 13 |
Ranger | Dexterity 13 |
Rogue | Dexterity 13 |
Sorcerer | Charisma 13 |
Warlock | Charisma 13 |
Wizard | Intelligence 13 |
Artificer | Intelligence 13 |
Your Character Level is the sum of your Class Levels, as mentioned above. A Cleric 6/Fighter 1 would still need to accrue the regular amount of experience to advance to 8th-level before advancing either of their classes.
When you multiclass, you gain hit points in accordance with Hit Points at Higher Levels (which is to say, you roll the relevant classes Hit Die (or take the average + 1) and add your Constitution modifier). You only gain the listed Hit Points at 1st Level when your Character Level is 1st-level.
You gain the Hit Die for your additional class, which is of the type specified by the class. If this is of a different type than your main class, you need to keep track of them separately. For example (from PHB 163), a Paladin 5/Cleric 5 would have five d10 Hit Dice, and five d8 Hit Dice.
When you take a Short Rest, you may choose which Hit Die to roll in order to recover Hit Points.
Your Proficiency Bonus is always based on your Character Level. A Warlock 4/Paladin 1 would have a +3 Proficiency Bonus, as is true for any 5th-level character.
When you gain a level in a class other than your first, you only gain some of that class's stating proficiencies, as outlined below.
Class | Proficiencies Gained |
---|---|
Barbarian | Shields, simple weapons, martial weapons |
Bard | Light armor, one skill of your choice, one musical instrument of your choice |
Cleric | Light armor, medium armor, shields |
Druid | Light armor, medium armor, shields (druids will not wear armor or use shields made of metal) |
Fighter | Light armor, medium armor, shields, simple weapons, martial weapons |
Monk | Simple weapons, shortswords |
Paladin | Light armor, medium armor, shields, simple weapons, martial weapons |
Ranger | Light armor, medium armor, shields, simple weapons, martial weapons, one skill from the Ranger skill list |
Rogue | Light armor, one skill from the Thief skill list, thieves' tools |
Sorcerer | - |
Warlock | Light armor, simple weapons |
Wizard | - |
Artificer | Light armor, medium armor, shields, thieves' tools, tinker's tools |
Lvl. | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
---|---|---|---|---|---|---|---|---|---|
1st | 2 | - | - | - | - | - | - | - | - |
2nd | 3 | - | - | - | - | - | - | - | - |
3rd | 4 | 2 | - | - | - | - | - | - | - |
4th | 4 | 3 | - | - | - | - | - | - | - |
5th | 4 | 3 | 2 | - | - | - | - | - | - |
6th | 4 | 3 | 3 | - | - | - | - | - | - |
7th | 4 | 3 | 3 | 1 | - | - | - | - | - |
8th | 4 | 3 | 3 | 2 | - | - | - | - | - |
9th | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
10th | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
11th | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
12th | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
13th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
14th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
15th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
16th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
17th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18th | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19th | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20th | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
When you gain a new level in a class, you get its features for that level. However, some class features have additional rules when multiclassing. These are: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting
If you already have the Channel Divinity class feature, you do not gain additional uses of Channel Divinity by choosing another class with the feature. You only gain additional uses of Channel Divinity when a class specifies that you do, such as attaining 6th-level as a Cleric.
You may use your Channel Divinity feature to use any of the options from either class, however.
Unless one class's Extra Attack feature explicitly states that you receive multiple extra attacks (such as an 11th-level Fighter), you do not gain further Extra Attacks from receiving this class feature multiple times.
The Warlock's Thirsting Blade Eldritch Invocation is considered an Extra Attack feature, and likewise does not grant additional attacks if you already have the Extra Attack class feature.
As with Thirsting Blade, the Artificer's Arcane Armament feature is considered and Extra Attack feature, and does not grant additional attacks.
If you already have the Unarmored Defense class feature, you can't gain it again from another class.
Your capacity for spellcasting depends partly on the combined levels of your spellcasting classes. If you only have one spellcasting class, use the rules for that class's spellcasting.
If you have both the Spellcasting and Pact Magic class features, you may use your Spellcasting spell slots to cast spells learned from your Pact Magic, and vice-versa.